$170,680top of the range in Oregon · middle $62,960 / yr
High AI exposure
Graphic Designers in the United States earn a median of $62,960 a year. Pay starts near $39,520. Pay reaches $170,680 at the top of the range in Oregon, the best-paying state for this work among those with at least 500 people in the job.
Source: U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025 (Graphic Designers, SOC 27-1024). Last checked 9 September 2026.
Entry level
$39,520
Top of the range · Oregon
$170,680
Education
Bachelor's in graphic design
Wages — U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025 (Graphic Designers). Top of the range is the highest state-level figure among states with at least 500 people in the job. AI-impact rating is PayCrunch's editorial assessment. Updated September 2026.
🆕 New & Trending AI Tools for Graphic DesignerReviewed September 2026
We track new AI-tool launches every week and refresh this list — here’s what’s gaining traction for Graphic Designer work right now.
RunwayNEWFree tier / $12 mo
AI video generator and editor for short cinematic clips.
How a Graphic Designer uses it: generate and edit video b-roll and effects without a full production
GammaNEWFree / $9 mo
Generates polished slide decks and one-pagers from a prompt.
How a Graphic Designer uses it: turn an outline into a designed presentation instantly
NotebookLMNEWFree / $7.99 mo
Google tool that answers questions grounded only in the documents you give it — with citations.
How a Graphic Designer uses it: load your own manuals, policies, or PDFs and ask questions that stay accurate to the source
Canva AIFree / $13 mo
Design platform with AI text-to-image, writing, and one-click layouts.
How a Graphic Designer uses it: produce on-brand graphics, social posts, and decks without a designer
Adobe FireflyFree credits / paid
Adobe's commercially-safe AI image and video generation, built into Creative Cloud.
How a Graphic Designer uses it: generate and edit images and video safe for commercial use
Midjourney$10+ mo
High-end AI image generator known for striking visuals.
How a Graphic Designer uses it: create original concept art, mockups, and hero images from a prompt
DescriptFree / $16 mo
Edit video and podcasts by editing the transcript like a doc.
How a Graphic Designer uses it: cut and polish video/audio by editing text, and remove filler words automatically
ElevenLabsFree / $5+ mo
AI voice generation with hundreds of natural voices.
How a Graphic Designer uses it: produce voiceovers and narration in minutes
ChatGPTFree / $20 mo
The most-used AI assistant — writing, analysis, research, and images from a plain-language chat.
How a Graphic Designer uses it: draft emails and documents, summarize long files, and get instant answers to on-the-job questions
A graphic designer makes visual work that has a job to do: a brand that holds together, a poster someone can read from the sidewalk, a report that leads the eye, a package that survives a shelf. The portfolio is the proof. Studios, agencies, and in-house brand teams hire from that proof more than from a licence, because this occupation has no licence. You show the work, you explain the constraint, and you talk about what you would change if the brief came back tomorrow.
Open the portfolio first
A useful portfolio is a short set of projects, each with a problem, a constraint, and a result you can defend. Include identity systems, editorial layouts, campaigns, digital screens, and packaging only if you actually did that work. For each piece, say what the client needed, what you were told you could not change, and which decisions were yours. If you were one designer on a team, say so. Hiring managers have seen enough group projects labeled as solo genius. Credit the art director, the writer, and the photographer. The honesty makes the part you did claim more believable.
Sequence matters. Lead with the strongest relevant work, not with the school project you are sentimental about, unless that project is still your best thinking. Show process in a light way: a sketch, a rejected direction, a note on why the final route won. Do not bury the finished piece under a diary. People hiring you are busy. They want to see taste, craft, and judgment in the time it takes to scroll. A site that loads slowly, or a PDF nobody can navigate, argues against you before the work appears. Treat the portfolio itself as a design project.
Keep a private archive that is fuller than the public site. Freelance clients and former employers sometimes restrict what you may post. A password page, or a walkthrough you give in an interview, can cover work you cannot publish. Label mock work as mock work. Spec pieces can show range when you are early, and they should never be presented as client engagements. The fastest way to lose a studio's interest is a caption that invents a brand relationship you did not have.
A studio Tuesday and an in-house Thursday
Design studios and agencies sell visual work to many clients. Your Tuesday might be a critique of a logo system in the morning and a deck for a different industry in the afternoon. You learn speed, presentation, and how to hear a client who is not a designer. The variety is the gift. The churn is the cost. You will restart your brain often, and you will sometimes watch a careful idea get cut for a reason that has nothing to do with the grid. People who thrive in studios like the reset. People who want to go deep on one voice often burn out on the rotation.
In-house brand teams sit inside a company, a university, a hospital, a publisher, or a public agency. You learn one brand until you can feel when a layout is off before you can say why. You work with marketers, product people, lawyers, and executives who will use what you make next week, not as a campaign that ends. The pace can be steadier, and the politics can be closer. You may touch more kinds of pieces than a specialist studio role, from a slide the chief will present to a sign in a lobby. The risk is sameness. The reward is influence over a system you still recognize a year later.
Both settings still need the same daily habits. You take a brief. You ask what has to be true when the piece is finished. You make options that are actually different, not three tiny tweaks. You present them in language a non-designer can answer. You revise without sulking, and you protect the parts that were doing real work: hierarchy, contrast, type that can be read, a mark that still works small. Files are named so production can find them. You hand off print and digital specs the next person can use. Craft is the taste. Reliability is why they call you again.
No licence for this work
Graphic design has no state licence and no national card you must hold before a studio can hire you. The portfolio, the references, and the way you talk about constraints are the gate.
How people actually learn the craft
A bachelor's degree in graphic design or a close visual field is the common path, because it supplies critiques, history, and a first portfolio. People also arrive from illustration, advertising, journalism, and self-directed study, if the work is strong. Software skill is assumed: layout, image editing, and the tools your sector uses for screens. Tools change. Taste and structure change more slowly. A hiring manager can teach a menu. They have a harder time teaching you to see when type is fighting the photograph.
Internships and junior seats are where school craft meets production reality. You learn brand guidelines you did not write, deadlines set by a printer, and feedback that arrives as a one-line message from a client who is late. Ask to sit in critiques even when your piece is not up. Keep a record of revisions so you can see your own judgment improve. Mentors matter. An art director who marks up your file and explains the mark is worth more than a vague compliment. Seek that person, and repay them by arriving with work that is already tight.
Professional communities, portfolio nights, and studio talks are optional and useful. They are not a licence. If you join an association, use it for critique and for a clearer view of how studios hire, not as a substitute for finished work. Keep making pieces you can show. A designer who stopped making work after graduation, and who can only talk about process, will lose to a designer with three recent projects and a calm explanation of each.
What hiring managers linger on
Studios, agencies, in-house teams, and freelance clients all start with the work. They linger on typography, on whether the layout has a point of view, and on whether you can explain a tradeoff. They ask what you would do with another week, or with half the budget of attention. They may give you a short exercise. Do it in the time they set, at the level of finish you would actually deliver, and label any shortcut. They call references to ask if you are easy to produce with: on time, kind in critique, and honest about what you made.
What you ask them should be concrete. Who briefs the work. Who presents to the client. How many rounds are normal before a decision. Whether juniors touch real projects or only internal decks. What the art director marks up personally. In-house, ask how the brand guidelines are maintained and whether design has a say when marketing wants a one-off that breaks the system. Studio-side, ask how the account team and the design team share a deadline. An offer from a place that cannot describe its critique culture is an offer to guess your way through the first year.
Freelance hiring is a lighter version of the same test. A client looks at the portfolio, asks if you have done their kind of piece, and wants a schedule. Write the scope down: deliverables, rounds of revision, and what happens if the brief changes. A handshake and a mood board are how design relationships go sour. You can be warm and still have a written scope. The designers who stay independent are the ones who treat the business side as part of the craft.
Junior, senior, and the art-director seat
Junior designers execute inside a system someone else guards. You learn production, you take notes in critique, and you build speed without getting sloppy. The goal is to need less correction on the fundamentals: alignment, type hierarchy, file hygiene, and a first draft that already understands the brief. Mid-level designers own projects. You talk to stakeholders, you propose direction, and you still make the files. Senior designers set a quality bar for other people and are trusted with the messy briefs, the ones where the client does not yet know what they need.
Art direction and design management are a turn toward other people's work. You critique, you hire, you protect a schedule, and you present. Your own hands may be on fewer files. The failure mode is an art director who misses making things and abandons the team, or one who cannot stop taking the files back. If you want that seat, practice giving notes that another designer can use, not notes that only you could execute. If you want to stay on the tools, say so. A long career as a senior maker is a real path in studios and in-house teams that value craft over headcount.
Some designers open a small studio or stay freelance. That path adds estimating, contracts, and finding the next project while finishing the current one. Your portfolio still leads. The new skill is choosing clients whose constraints you can respect. A studio with your name on it will be judged by the weakest piece you agreed to ship. Keep a standard you can explain, and keep enough savings, or enough retainers, that you can refuse a brief that would embarrass the rest of the book.
May 2025 wages for Graphic Designers
These figures are Occupational Employment and Wage Statistics for May 2025 for Graphic Designers. Entry pay is $39,520. The national median is $62,960. The gap from entry to the median is $23,440. The high end of the published range is $170,680 in Oregon, where employment was large enough for that high end to be released. A state median is a different statistic from that high end. The gap from the national median to the Oregon high end is $107,720. Use $170,680 when you mean that high end, not when you mean a typical Oregon wage.
State medians in this set tell a different story from the Oregon high end. The District of Columbia has the highest median, $87,920, which is $24,960 above the national median. Rhode Island's median is $78,220. New York's median is $77,340. Massachusetts's median is $76,710. California's median is $75,130. The lowest median is Puerto Rico at $34,180. The gap between the District of Columbia median and the Puerto Rico median is $53,740. If you work in the District of Columbia, Rhode Island, New York, Massachusetts, or California, start a pay talk at that state's median. Leave $170,680 for a conversation about the high end of the published range.
Say the number out loud
When a studio or a brand team asks what you want, answer with a figure you can tie to this chart and to the seat. A junior offer near $39,520 is entry pay. If your portfolio already includes shipped work, client presentation, and files other people could produce from, name the $23,440 between entry and the national median of $62,960 and ask which parts of the role they are still treating as entry. An offer near $62,960 is the national midpoint. Ask what senior work, presentation duty, or a scarce skill does to the number.
In the District of Columbia, set a typical offer beside $87,920 rather than beside the national median alone, and remember that this median is $24,960 above $62,960. In Rhode Island use $78,220, in New York $77,340, in Massachusetts $76,710, and in California $75,130. Those are medians. The Oregon figure of $170,680 is the high end of the published range, and the $107,720 gap from the national median up to it is a description of that range, not a target for a first in-house job. Point toward it only with evidence of senior or specialized work that the market actually pays for at the top of the published range. Freelance day structure and staff salary are different conversations; keep the staff offer on these annual figures. Then ask them to say where their number sits, and check it against the statistic you named.
The top of Graphic Designer pay — and how to get there with AI
$170,680what Graphic Designer pay reaches in Oregon
Highest state-level top-of-range annual wage for Graphic Designers, among states with at least 500 people in the job. U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025.
And the role it leads to — Art Directors — reaches $280,320 in New York.
$39,520entry$62,960middle$170,680top end
The top of the range in this field is not held by the quickest hands in Adobe Illustrator; it belongs to designers who research the audience, present the concept, and are trusted to decide what ships.
Comping, resizing, background clean-up and the twelfth social variant are being squeezed hard by Adobe Firefly and Canva Magic Studio, and a designer whose value is production speed is now competing with that directly. What is not compressing sits in the job description already and usually gets skipped: researching the target audience before any sketch exists, preparing rough sketches and discussing them with the client face to face, reviewing final layouts and saying plainly what is wrong with them. Do those three and you are the person the account team brings to the meeting. Use the generators for variants and exploration, never for the concept you put your name against.
Your playbook, by where you are now
Just startingNail the craft floor, then the audience
Get print file preparation right every time — bleed, trim, colour space, embedded fonts — because one bad Adobe Acrobat export undoes good design.
Write a short audience note before each project: who sees this, where, and what they should do next.
Rough concepts by hand or in Adobe Illustrator before opening any generator, then use Adobe Firefly only to explore a direction you already chose.
Rebuild three pieces you admire in Adobe InDesign to learn how their grid and typography actually work.
What proves it: A folder of press-ready files with no printer corrections against your name.
Realistic span: the first two years
A few years inBe in the room when work is presented
Present your own sketches to the client rather than sending them through an account manager.
Ask what a project is meant to achieve commercially, then write that sentence at the top of the brief.
Take the motion work — animated graphics built in Adobe After Effects — since moving assets bill differently from static ones.
Write the notes and instructions for whoever assembles the final layouts, so your intent survives the handoff.
Keep a record of what two projects changed for the client, in the client's own measures.
What proves it: Three projects you presented yourself with the client's stated result recorded.
Realistic span: years three through six
ExperiencedDirect rather than execute
Review other people's layouts and write specific improvements instead of redesigning over the top of them.
Hold a client relationship end to end, including scope, schedule and the awkward conversations.
Set the house rules for generated imagery — where it is allowed, how it is licensed, who checks it — before somebody sets them badly.
Take a small team through a whole campaign, which is the work art directors are hired on.
Oregon pays graphic designers more than any other state; that matters when remote work puts the choice in your hands.
What proves it: A campaign you directed, with credited work from designers you briefed.
Realistic span: seven years and up
The next 90 days
Take your next three projects and research the target audience properly before you draw anything. Find out who actually receives the piece, where they encounter it, what they already believe, and what the client needs them to do. One page each, in plain words. Then bring rough sketches to the client meeting yourself and talk through why the audience note led you there. Most designers arrive with finished files and defend taste; you will arrive with reasoning about people. That habit is the difference between a designer who is briefed and a designer who writes the brief, and it is the one art directors are chosen from.
Wage figures: BLS OEWS, May 2025. The playbook is PayCrunch editorial guidance, not a guarantee of pay or placement.
Every figure is the national median from the U.S. Bureau of Labor Statistics (OEWS) shown on that role’s own page.
Never used AI before? Start here (2 minutes).
Go to firefly.adobe.com in your browser and sign in with a free Adobe account. Adobe Firefly is a generative image tool trained on licensed content, which makes it the safest one to learn on for real client work. Click into the text-to-image box.
Type a plain description of something you actually need, like: a minimalist logo mark for a coffee brand, single color, geometric, flat vector style. Generate, then iterate with the prompt box and style controls - make it rounder, try it as a monogram. Learning to steer the model with specific visual language - not accept the first result - is the core skill that turns AI from a toy into a concept engine you direct.
The one rule, forever: Never upload a client's unreleased brand assets, confidential briefs, or licensed work you do not own into public AI image tools, and check each tool's commercial-use and training terms. Use commercially-safe generators like Adobe Firefly for client work, and confirm your client is comfortable with AI-assisted output.
The plays — exact steps, exact prompts
Do these in order. Each one is copy-paste ready. You do not need to know anything about AI going in.
1
Turn Midjourney and Firefly into a concept engine
Why this pays: Walking into client reviews with more directions and richer options than a production designer can hand-make is what wins bigger projects and higher rates.
Generate a wide range of distinct visual directions for a brief in minutes.
Copy-paste this prompt
Give me 6 distinct visual directions for a [brand type] identity that feels [5 adjectives, e.g. bold, warm, premium, modern, playful]. For each, describe the color, type feeling, and imagery style, and write an image prompt I can paste into Midjourney or Firefly.
Keep real client names out - describe the brand generically.
2
Refine the chosen direction and clean it up in Photoshop with Generative Fill instead of hand-masking.
Copy-paste this prompt
Refine this concept into 3 polished variations: [describe the winning direction]. Vary the composition and color while keeping the same core idea.
What you'll haveYou out-explore any production designer, and range is what wins the bigger branding projects that pay toward $170,680.
2
Move from executor to art director
Why this pays: Getting paid for the thinking and direction - not the pixels - is the shift that separates a production role from a $170,680 art-director role.
ChatGPTClaudeMidjourney
1
Use AI to build the strategic rationale that justifies your visual choices.
Copy-paste this prompt
Act as an art director. For a brand that is [positioning and audience], write the creative rationale for a visual identity: the concept, the mood, the color psychology, and how each choice supports the brand strategy. I will design from this.
2
Direct the work by writing the brief others (or an AI tool) execute.
Copy-paste this prompt
Turn this creative concept into a detailed art-direction brief a designer or an AI image tool could follow: composition, palette with hex codes, type direction, and 3 reference styles. Concept: [paste].
What you'll haveYou get paid to direct, not just make - the move from the middle of the band toward the top.
3
Add motion and video, where budgets are bigger
Why this pays: Motion is a service most static designers cannot offer, letting you take on richer, higher-budget projects instead of competing on logo price.
RunwayAdobe FireflyAfter Effects
1
Turn a static brand identity into motion concepts clients will pay to produce.
Copy-paste this prompt
Give me 5 short motion concepts to bring a static brand identity to life for social - logo reveal, product loop, kinetic type - each described so I can produce it in Runway or After Effects. Brand feel: [describe].
2
Generate animated b-roll and assets with AI video tools to offer motion as an upsell.
What you'll haveYou add a high-value service and take on bigger-budget work, lifting your rate above the static-design top end.
4
Own brand identity systems, not one-off assets
Why this pays: Brand systems and ongoing stewardship are recurring, higher-value work that command retainers instead of one-and-done logo fees.
FigmaChatGPTAdobe Firefly
1
Build a full system from a single direction.
Copy-paste this prompt
Help me build a complete brand identity system from this concept: logo usage rules, a color palette with hex codes and accessibility notes, a type scale, and a component list for a brand guidelines document. Concept: [paste].
2
Assemble a reusable, tokenized design system in Figma clients pay a retainer to maintain.
What you'll haveYou sell brand systems and stewardship - recurring, higher-value engagements instead of disposable gigs.
5
Cross into product and UX design, the highest-paying design track
Why this pays: The same visual skills plus UX thinking pay well above the graphic-design band, so the crossover is a direct raise.
FigmaChatGPTClaude
1
Learn the discipline fast with a structured plan.
Copy-paste this prompt
I am a graphic designer moving into product and UX design. Build a 60-day plan to learn UX fundamentals - research, information architecture, wireframing, prototyping, and design systems in Figma - with one practice exercise per week.
2
Rebuild a real flow as a portfolio piece and have AI critique it.
Copy-paste this prompt
Critique this app screen for usability, hierarchy, and accessibility, and suggest specific improvements. Screen: [describe or paste].
What you'll haveYou move into product design, where visual skill plus UX thinking pays far above the graphic-design band.
6
Build a niche freelance brand that commands premium rates
Why this pays: Charging specialist rates instead of competing as a generalist is the freelance path to the top of the band.
PerplexityChatGPTMidjourneyFramer
1
Pick and research a lucrative niche.
Copy-paste this prompt
Which graphic design niches command the highest rates in 2026 - packaging, brand identity for tech, editorial, motion - and what does each client type value most? Cite sources.
Run this in Perplexity so the market claims come with sources.
2
Build a positioned portfolio site quickly.
Copy-paste this prompt
Write the copy for a one-page portfolio site positioning me as a [niche] specialist: a headline, three services, and a short about section that signals premium quality.
What you'll haveYou charge specialist rates and attract referrals instead of competing on price - the freelance route to $170,680.
Your 12-month sequence to the top of the range
How the plays above stack into a path from median pay toward the $170,680 tier.
This week
Create free Firefly and Midjourney accounts and generate a full concept range for a brief you already know.
Weeks 1-2
Take one recent project and redo it as an art director would - write the rationale and brief first, then design.
Month 1
Add one motion piece to your portfolio using Runway or After Effects.
Months 1-2
Build one complete brand identity system in Figma to show you think in systems, not assets.
Months 2-4
If product design appeals, start the UX learning plan and rebuild one real flow as a portfolio piece.
Months 3-6
Pick a niche, reposition your portfolio, and raise your rates to match.
Ongoing
Keep a swipe file of your best AI-assisted concepts and track the rate you can command as your scoreboard.
Gear for this job
As an Amazon Associate, PayCrunch earns from qualifying purchases. Links to books and tools are for the job on this page; we only recommend what we’d use in the work.
Princeton Architectural Press / Chronicle 3rd (2024), ISBN 978-1-79722-682-8. Typography desk book for the Illustrator / InDesign / brand-system craft this page names. Not a Canva gadget book and not Don’t Make Me Think (that is ux-designer). Amazon /dp/1797226827 listing confirmed.
Peachpit 4th (ISBN 978-0-13-396615-2). Contrast, repetition, alignment, proximity — the CRAP floor this page’s print-file and grid rebuild play still uses. HTTP 200 on /dp/0133966151.
Next steps for a Graphic Designer
Some links below are affiliate or partner links. PayCrunch may earn a commission if you enroll or subscribe through them, at no extra cost to you. Wage figures on this page still come from the Bureau of Labor Statistics, not from these programs.
Graphic Designer work is specific enough that a stamped 'check out these courses' block would be noise. BLS files this work as Graphic Designers (SOC 27-1024). O*NET Job Zone 4 is typical: a bachelor's degree, so the honest next credential is a professional certificate or bachelor's-level coursework — not a random catalog dump.
The occupation's listed knowledge areas include Design and Fine Arts; the links search those subjects, not a generic 'career courses' list.
Graphic Designers in this dataset list AJAX among the tools in use, so a program that names that stack is a better fit than a survey course.
Coursera search for graphic design — a professional certificate or bachelor's-level coursework that lines up with arts and media, not a generic professional-development aisle.
FlexJobs screens remote, hybrid, freelance, and flexible listings so you are not wading through unverified ads. This is a job-board search for Graphic Designer work, not a claim that they list a counted SOC 27-1024 inventory.
Write a Graphic Designer resume, or one aimed at Art Directors, instead of a blank template. Resume Now is a resume builder; we are not claiming a counted template set for this SOC.
A Graphic Designer resume that names the actual tasks on this page, or the step-up title Art Directors, beats a blank template when you apply.
What Graphic Designers earn by state
These are the Bureau of Labor Statistics’ own figures for Graphic Designers, state by state — not a cost-of-living adjustment applied to the national number. Only states employing at least 500 people in the occupation are shown, because a state median drawn from a handful of workers is noise rather than a signal.
District of Columbia
$87,920
highest of them · +40% vs the national median
Puerto Rico
$34,180
lowest of the 46 states and territories that qualify · -46% vs the national median
The same job pays $53,740 more a year at the median in District of Columbia than in Puerto Rico — 157% higher. That gap is what the Bureau measured, before any question of what it costs to live in either place. The top-of-range figure quoted at the head of this page, $170,680, is a different statistic in a different place: it is the 90th-percentile wage in Oregon. The state that pays the typical worker most and the state where the best-paid go highest are not always the same one.
Source: U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025, SOC 27-1024. 46 states and territories clear the 500-employee reporting floor for this occupation; those below it are left out rather than shown with a wide error band.
Free data. Use any of it.
PayCrunch publishes verified, BLS-sourced salary + AI-playbook data on 1,000+ professions — free, no signup.
It is automating production design - simple logos, layouts, and stock imagery - which is why the job is high-exposure. It is not replacing taste, brand strategy, or art direction. Designers who move up to direction and systems thrive; those who only execute production face real pressure.
Is it OK to use AI images in client work?
Only with care. Use commercially-safe generators like Adobe Firefly, confirm the tool's licensing and training terms, keep confidential client assets out of public tools, and be transparent with clients. Treat AI as a starting point you refine, not a final deliverable you ship blind.
What separates a $62,960 designer from a $170,680 one?
Moving from execution to art direction, owning brand systems, adding motion, or crossing into product and UX design. AI raises the floor on production, so your value is in the judgment and direction it cannot provide.
Do I still need design fundamentals if AI makes the visuals?
More than ever. Composition, type, color, and hierarchy are what let you tell a good AI result from a bad one and fix it. Weak fundamentals mean you ship whatever the model gives you; strong ones let you direct it.
Which AI tool should a designer learn first?
Start with Adobe Firefly, the safest for commercial work, and Midjourney for concept exploration, plus Photoshop's Generative Fill for production. Get fluent with those before adding motion and video tools.
Methodology & sources
Salary (median, 10th, top of the range) — U.S. Bureau of Labor Statistics, OEWS.
By state — the Bureau of Labor Statistics’ own state medians, limited to states employing at least 500 people in the occupation. No cost-of-living arithmetic is applied to a wage anywhere on this page.
The plays — PayCrunch's own step-by-step guidance using publicly available AI tools. Tool names/URLs are real and current as of August 2026; prompts are written to work as-is. Verify any professional output before relying on it.