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The industrial designer who brings the numbers

$168,490top of the range in California · middle $83,910 / yr
AI is transforming this role

Industrial Designers in the United States earn a median of $83,910 a year. Pay starts near $53,460. Pay reaches $168,490 at the top of the range in California, the best-paying state for this work among those with at least 500 people in the job.

Source: U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025 (Commercial and Industrial Designers, SOC 27-1021). Last checked 9 September 2026.

Entry level
$53,460
Top of the range · California
$168,490
Education
Bachelor's degree in Industrial Design
Lower disruption Higher exposure AI is transforming this role
Entry · $53,460 Top of range · $168,490 (California) Middle $83,910

Wages — U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025 (Commercial and Industrial Designers). Top of the range is the highest state-level figure among states with at least 500 people in the job. AI-impact rating is PayCrunch's editorial assessment. Updated September 2026.

🆕 New & Trending AI Tools for Industrial DesignerReviewed September 2026

We track new AI-tool launches every week and refresh this list — here’s what’s gaining traction for Industrial Designer work right now.

RunwayNEWFree tier / $12 mo

AI video generator and editor for short cinematic clips.

How an Industrial Designer uses it: generate and edit video b-roll and effects without a full production

GammaNEWFree / $9 mo

Generates polished slide decks and one-pagers from a prompt.

How an Industrial Designer uses it: turn an outline into a designed presentation instantly

NotebookLMNEWFree / $7.99 mo

Google tool that answers questions grounded only in the documents you give it — with citations.

How an Industrial Designer uses it: load your own manuals, policies, or PDFs and ask questions that stay accurate to the source

Canva AIFree / $13 mo

Design platform with AI text-to-image, writing, and one-click layouts.

How an Industrial Designer uses it: produce on-brand graphics, social posts, and decks without a designer

Adobe FireflyFree credits / paid

Adobe's commercially-safe AI image and video generation, built into Creative Cloud.

How an Industrial Designer uses it: generate and edit images and video safe for commercial use

Midjourney$10+ mo

High-end AI image generator known for striking visuals.

How an Industrial Designer uses it: create original concept art, mockups, and hero images from a prompt

DescriptFree / $16 mo

Edit video and podcasts by editing the transcript like a doc.

How an Industrial Designer uses it: cut and polish video/audio by editing text, and remove filler words automatically

ElevenLabsFree / $5+ mo

AI voice generation with hundreds of natural voices.

How an Industrial Designer uses it: produce voiceovers and narration in minutes

ChatGPTFree / $20 mo

The most-used AI assistant — writing, analysis, research, and images from a plain-language chat.

How an Industrial Designer uses it: draft emails and documents, summarize long files, and get instant answers to on-the-job questions

An object someone will hold

I hire industrial designers to decide what a product should be like in the hand, on a counter, or on a job site, before the factory spends money making thousands of them. The brief arrives as a problem: a tool that hurts after an hour, a device nurses cannot clean, a household object that looks finished in a rendering and fails the moment a person uses it wrong. You draw, you model, and you argue, gently, with engineers who know what the plastic will do and with marketers who know what the shelf demands. The picture is the visible part. The job is the judgment about use.

A week moves between the screen and the table. Morning might be sketches for three directions, loose enough that a bad idea can die cheaply. Afternoon might be a model the team can pick up, or a review where a client points at the one detail you hoped they would ignore. You learn the constraints that are real: a cost target, a material the plant already runs, a size that fits a bag or a sterile tray. You also learn which constraints are habits. Designers who treat every limit as sacred never change the product. Designers who ignore the plant get beautiful objects nobody can build. I want the person who can tell those apart in the room, not only in a portfolio caption.

The products vary more than the craft. Consumer goods, medical devices, tools, furniture, sporting equipment, and the quiet objects inside machines all pass through this job. In-house designers live with one brand for years and learn its factories. Consultants move from client to client and have to become fluent in a new use every few months. Both settings need the same core: a proposal a non-designer can understand, a model that tests the idea, and a revision that respects what the review actually decided. Style matters. Use matters more. If people cannot tell how to hold it, the rendering was a costume.

Models on the table, clients in the room

Models are how a design becomes discussable. Early models can be rough: foam, cardboard, a quick print, a block of the right size and heft so a hand can reject it. Later models get closer to the real material and the real parts. A good designer knows which stage the meeting is in. Bringing a precious finished shell to a meeting that needed a rough option wastes the week. Bringing a rough block to a meeting that needed a decision on color and fit wastes the client's trust. I ask candidates to walk me through one model they killed and one they carried forward, including who else touched it. Solo genius stories are less useful than a clear account of a review.

Client reviews are the other half of the week. You present a small set of directions, you say what each one risks, and you listen for the decision hiding inside a vague reaction. Then you write that decision down so the next round does not relitigate it. Engineers in the room will challenge a form that fights the mechanism. Manufacturing partners will challenge a shape that fights the tool. Leave with a direction the product can survive. A taste contest is a waste of the meeting. Designers who take notes only to defend themselves miss what was decided. Designers who take notes so the next model changes on purpose are the ones I staff on the hard accounts.

Between reviews, the work is quieter and easier to underestimate. You refine surfaces, you check how a seam lands, you sit with an engineer on a part that will not assemble, and you update the file the factory will eventually trust. You also document why a direction died, because six months later someone will suggest it again as if it were new. A portfolio full of final beauty shots without the rejected middle is a warning. I hire people who can show the messy round and explain the change. The object someone holds at the end should feel inevitable. The path to it never was.

School, a portfolio, and no licence to chase

There is no licence for industrial design. No state board has to approve you before a company may hire you, and no card makes a weak portfolio strong. Employers look for a bachelor's degree in industrial design or a closely related design field, plus work that shows products, not only posters. A degree gives you time, critique, and usually a shop where you learned to make things. The portfolio still does the hiring, and a few self-taught designers still get hired when the work is specific and finished. Those cases are rarer here than in some other creative fields, because the job sits against engineering and manufacturing and schools teach that contact early.

Build the portfolio around problems. For each project, show the use, the constraints, the models, and the result, in that order. A beautiful rendering with no mention of who it was for, or what failed in the first model, reads as an exercise. Include at least one project that survived contact with a real user, a real client, or a real manufacturer, even if the client was a student collaboration or a small local firm. Software skill belongs in the file, not as a list of logos. I can see whether you can model. I cannot see judgment unless you narrate a decision. Keep the portfolio short enough that I finish it between meetings.

Internships are the usual bridge from school to a junior seat. A summer in a consultancy or an in-house team teaches the review rhythm faster than another studio class. If you are changing careers, bring the old skill honestly: an engineer who can draw, a model maker who learned the software, a graphic designer who has started making objects. Then show product work, because I am not hiring the old job. Professional associations can be a way to meet people. Membership is optional. It does not prove you can design. The portfolio, a degree or a rare equivalent body of work, and a person who has seen you in a review are the stack that gets you hired.

How product teams hire designers

I start with the portfolio and a conversation about one project, not with a puzzle. Tell me who the user was, what you tried first, what the model taught you, and what the client or the engineer changed. I am listening for whether you can share credit and still own a decision. Then I want to know the setting you are actually seeking. Consultancy life is variety and a clock owned by proposals. In-house life is depth and a clock owned by a product roadmap. Candidates who say "either" usually mean they have not looked. Tell me which reviews you want to be in next year, and which kinds of products you want to stop doing.

References should include someone who sat in a review with you, not only a professor who liked your rendering. I ask whether you met deadlines when the model broke, and whether engineers wanted you in the next meeting. That second answer is the one that predicts a hire. A designer the engineering team routes around will not last, however strong the aesthetic. Practical conditions matter too: the studio location, whether the shop expects on-site model time, and whether travel to factories or clients is part of the month. Say your constraints early. A surprise move at the offer stage wastes a search I would have shaped differently.

Junior designers are hired to learn a team's method and to produce solid options under a senior. Mid-level designers run a product thread and talk to clients without a chaperone. Senior designers set the direction and review other people's work. If you want the senior title, show me work where you led the review, not only work where you executed a brief someone else framed. If you are junior, do not dress a school project in leadership language. I would rather hire a clear junior than a foggy senior. The offer should name the level in duties: who you present to, who reviews you, and whether you touch one product line or several.

May 2025 wages for this design occupation

The figures are Occupational Employment and Wage Statistics for May 2025, for Commercial and Industrial Designers. That series matches this work. Entry pay is $53,460. The national median is $83,910. The gap from entry to the median is $30,450. A junior designer still learning a studio's method and a designer running product threads can both carry a design title, and the gap is large enough that one offer should not be asked to look like the other. If you are leaving school, $53,460 is the entry figure to know. If you already lead reviews, $83,910 is the national midpoint worth using.

The top figure is $168,490. It is the high end of the published range in California, where the counted workforce was large enough for a high end to be shown. The gap from the national median to that high end is $84,580. California also has a median, and it is a different statistic: $100,770. Do not let a recruiter blend $100,770 with $168,490. One is typical pay in the state. The other is the top of the range. Michigan posts the highest median at $102,160, which is $18,250 above the national median. Massachusetts is $101,720. Minnesota is $94,370. New Jersey is $90,310.

California median versus range top

California's median is $100,770. The high end of the published range in California is $168,490. Michigan's median, $102,160, is the highest median on this chart. Tennessee's median is $71,230.

Tennessee is the lowest median at $71,230. The gap between Michigan's median and Tennessee's median is $30,930. Notice that Tennessee's median still sits above the national entry figure of $53,460 and below the national median of $83,910. If you work in Michigan, compare an offer with $102,160. If you work in Massachusetts, use $101,720. Minnesota's $94,370 and New Jersey's $90,310 are the other medians on this chart, both above the national median and far below the California range top. A design director quoting the top of the range and a junior quoting a state median are having different conversations. Label the line before you argue about it.

When the offer should move, and when the role should

Set the base beside the duty, then beside the chart. A junior role near $53,460 can be a fair start if a senior designer is actually reviewing your work and the studio is teaching you how it presents to clients. If you are already running reviews and the base is still at entry, the $30,450 up to $83,910 is the national step you can name. Bring the products that shipped, the models that changed a decision, and the engineers who will say they wanted you in the room. That evidence belongs in the same sentence as the median. A mood board does not.

Then use the state if you have one. Michigan's $102,160 and the $18,250 above the national median describe the strongest typical pay on this chart. Massachusetts at $101,720 is nearly the same story. California's conversation has two numbers: the median $100,770 and the range top $168,490, with $84,580 marking how far that top sits above the national median. Minnesota and New Jersey give you $94,370 and $90,310. An offer in Tennessee can be set beside $71,230, and the $30,930 gap up to Michigan describes geography. It does not require a Michigan wage from a Tennessee studio. Quoting California's range top in a junior offer anywhere is how a serious talk becomes a brochure.

Ask what else is in the package only after the base is labeled. Bonus, profit sharing, and a budget for models and travel change the job. A lower base at a studio that lets you ship real products can beat a higher base spent on pitches that die. Write four lines: the level of the role, the base, the chart figure it sits near, and the state median if the state is on this list. $53,460, $83,910, and a correctly named $168,490 are enough occupational context. The portfolio and the review you can lead are what make a number believable. I pay for judgment about objects people will actually hold, and that is the case you should be ready to make.

The top of Industrial Designer pay — and how to get there with AI

$168,490what Industrial Designer pay reaches in California

Highest state-level top-of-range annual wage for Commercial and Industrial Designers, among states with at least 500 people in the job. U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025.

And the role it leads to — Materials Engineers — reaches $199,250 in Washington.

$53,460entry$83,910middle$168,490top end

Designers stall halfway up this range when the concept is lovely and nobody can say what it costs; the top belongs to whoever can price a design, defend its tolerances, and say honestly whether it can be built at all.

Researching production specifications, costs, materials and manufacturing methods and providing an itemized production requirement heads this occupation's task list, and it is the duty most designers pass to an engineer. Evaluating feasibility against appearance, safety, function, serviceability, budget and production method is the same discipline wearing a different hat. Sketching and rendering get cheaper every quarter. Saying that a wall section will warp, that a draft angle is wrong, or what a particular finish adds per unit does not. It is also the ground materials engineering stands on, which is where this occupation's next tier leads.

Your playbook, by where you are now

Just startingLearn how the thing gets built

  1. Visit the factory that makes what you draw and stay long enough to watch a production run go badly wrong.
  2. Fabricate your own models in paper, wood, plastic and metal, because a design you have never built is a design you cannot price.
  3. Get genuinely capable in Autodesk AutoCAD and one solid modelling package, and issue drawings a toolmaker never has to telephone you about.
  4. Keep a personal file of material costs, minimum wall thicknesses, draft angles and process limits, and update it after every project.
  5. Have a model summarise a manufacturing process you have not used, then confirm each claim with a supplier before designing against it.

What proves it: A drawing package a manufacturer quoted from without raising a single question.

Realistic span: the first two or three years

A few years inBring the estimate with the concept

  1. Present every concept alongside its itemized production requirement: materials, process, tooling and assembly time.
  2. Build a costed comparison of three ways to make the same part and show the committee the trade rather than only your preference.
  3. Test your samples against the specification for fit, drop, finish and serviceability, and write down whatever failed.
  4. Learn enough Autodesk Revit or computer aided manufacturing CAM software to talk to the people downstream in their own file formats.
  5. Take the design review with production yourself instead of routing it through an engineer.

What proves it: A design approved on a cost estimate you prepared and defended in the room.

Realistic span: years four through eight

ExperiencedDecide what the company will make

  1. Own the material and process standards for a product line, including which finishes and joints are permitted and why.
  2. Direct the fabrication of models and samples and the drafting of working drawings, so specification quality becomes yours to enforce.
  3. Run the feasibility gate on new product proposals before market research spends money on something unmakeable.
  4. Study competing products at the same depth, take them apart, count the parts, estimate their cost, and tell your company what it is up against.
  5. California pays this occupation the most, and materials engineering is the adjacent route for a designer fluent in what things are made of.

What proves it: A product-line standard for materials and processes that every new design is reviewed against.

Realistic span: eight years and beyond

The next 90 days

Take the last thing you shipped and cost it properly over the next ninety days. Break it into parts, name the process for each, get real quotes at two volumes, add tooling and assembly, and write the itemized production requirement you never produced at the time. Then set that against what the product actually cost to make. The gap is your education, and it will be larger than you expect. Do it again on your current project while the design can still change, and bring the estimate into the review. A designer who turns up with a defensible cost breakdown stops being the person who makes it look good and becomes the one whose recommendation settles what gets built.

Wage figures: BLS OEWS, May 2025. The playbook is PayCrunch editorial guidance, not a guarantee of pay or placement.

Careers related to Industrial Designer

Similar pay, same field

Where this can lead

Every figure is the national median from the U.S. Bureau of Labor Statistics (OEWS) shown on that role’s own page.

Never used AI before? Start here (2 minutes).

Open Vizcom first. It turns your hand sketch or a rough form into a controllable, photoreal render in seconds while keeping your design intent, the fastest way to go from idea to something a client can react to. In this field, the designer who shows more convincing concepts per meeting wins more work, and that is the direct line to higher pay.

Pair it with Midjourney for early mood and form exploration, Fusion 360 generative design for engineering-driven forms, and Gamma to build the pitch deck. Keep confidential client work out of public tools, and remember every render still has to survive a real manufacturing review.

The one rule, forever: Confidential client work and IP are on the line. Never upload a client's designs, NDAs, or unreleased products to a public generative tool, and check that AI-generated forms do not infringe existing patents or trade dress. A render is not a manufacturable product: material, tolerance, and design-for-manufacturing decisions still need engineering validation, and be aware of the copyright and training-data questions around generative imagery before you ship a design commercially.
The plays — exact steps, exact prompts

Do these in order. Each one is copy-paste ready. You do not need to know anything about AI going in.

1
Explore 10x more concepts with generative rendering
Why this pays: Clients and managers buy the concept that best sells the idea. Vizcom and Midjourney let you generate and refine many more directions in the same time, so the winning concept is more likely to be in your set. Winning more pitches is what raises a designer's rate and title.
VizcomMidjourneyKrea AI
1
Sketch loosely, then use Vizcom to render it in your chosen material and lighting; iterate the sketch and re-render to explore form quickly while keeping control of the design.
2
Use Midjourney for divergent early exploration of form language and CMF.
Copy-paste this prompt
Industrial design concept sheet: [a compact countertop espresso machine] for [a premium minimalist kitchen brand], soft-touch matte housing, brushed-aluminum accents, warm studio lighting, front three-quarter view, several form-language variations from soft-organic to precise-geometric, product photography style --ar 3:2
Use for divergence and mood, not final geometry; treat outputs as inspiration you redraw, and keep client-confidential work out of public tools.
What you'll haveA wider, stronger set of concepts per project: more pitches won and a portfolio that commands a senior rate.
2
Lightweight and optimize with generative design
Why this pays: Designs that are lighter, cheaper, and manufacturable win real engineering respect and real programs. Generative design and topology optimization produce forms a human would not draw, differentiation that moves you from stylist to product lead.
Autodesk Fusion 360nTopChatGPT
1
In Autodesk Fusion 360, set up a generative design study: define loads, constraints, materials, and keep-out zones, and let it produce optimized geometry options you evaluate for form and manufacturability.
2
Use nTop for lattice and lightweighting where weight or material cost matters, and AI to reason through the trade-offs.
Copy-paste this prompt
I am designing [a handheld power-tool housing] to be lighter without losing stiffness, injection-molded in [glass-filled nylon]. Walk me through the design-for-manufacturing constraints I must respect (wall thickness, draft, ribs vs. solid, gate placement) and where generative or lattice approaches help vs. hurt for this process.
AI advises on DFM; a manufacturing engineer and real prototypes confirm every choice before tooling.
What you'll haveLighter, cheaper, better-made products: the engineering credibility that turns a designer into a product lead.
3
Nail CMF and materials exploration fast
Why this pays: Color, material, and finish decisions define how premium a product feels, and how much it can sell for. AI lets you visualize dozens of CMF directions on the actual form quickly, so you present the option that lifts perceived value.
VizcomMidjourneyAdobe Firefly
1
Take your locked form into Vizcom and swap materials, colors, and finishes to generate a CMF range on the real geometry.
2
Build a CMF story and validate the direction against the brand.
Copy-paste this prompt
Propose 4 color-material-finish directions for [a mid-range wireless speaker] aimed at [young urban professionals]: for each, the materials and finishes, the emotional positioning, a reference brand it evokes, and the manufacturing and durability considerations. Then suggest which best supports a premium price.
AI generates directions; confirm real material availability, cost, and durability with suppliers before you commit.
What you'll haveCMF that makes the product feel worth more: the perceived-value lever behind premium products and premium fees.
4
Win the pitch with AI-built decks and stories
Why this pays: The best design loses if the story is flat. AI assembles polished pitch decks and design narratives fast, so your concepts land with clients and stakeholders. Persuasion is what closes the higher-value projects.
KeyShotGammaChatGPT
1
Render hero shots in KeyShot, then use Gamma to generate a clean, on-brand pitch deck around them in minutes.
2
Have AI sharpen the design rationale so it persuades non-designers.
Copy-paste this prompt
Write the narrative for a design pitch for [a modular office chair]: the user insight and problem, why this concept solves it, the key design decisions and their rationale, the CMF and sustainability story, and a confident closing. Keep it concrete and jargon-free for a non-designer client.
AI drafts the story; make sure every claim matches what the design actually does before you present it.
What you'll havePitches that win because the story is as strong as the design: the closed projects that build a senior reputation.
5
Design for sustainability and cost
Why this pays: Brands increasingly pay for designs that cut material, waste, and carbon, and that hit cost targets. Using AI to reason through materials and lifecycle makes you the designer who delivers on those constraints, a growing source of high-value work.
ChatGPTClaudeAutodesk Fusion 360
1
Use Autodesk Fusion 360 to compare material and volume options, and AI to reason about lifecycle and recyclability trade-offs early, when they are cheap to change.
2
Pressure-test a design against sustainability and cost goals.
Copy-paste this prompt
Review this product concept for sustainability and cost: [a reusable food container replacing a single-use one, injection-molded polypropylene]. Suggest design changes to reduce material use, improve recyclability and mono-materiality, cut part count, and lower unit cost, and flag any trade-offs with durability or user experience.
Use for structured ideation; verify recyclability claims and material data with real suppliers and standards before you make them.
What you'll haveProducts that meet real sustainability and cost targets: the briefs that increasingly command the best fees.
6
Build a standout portfolio and personal brand
Why this pays: A designer's rate is set by their portfolio and visibility. AI helps you produce more finished-looking work and present it well, so freelance clients and senior employers come to you, the path independent designers take into the top of the range.
VizcomMidjourneyGamma
1
Use Vizcom and Midjourney to bring personal or speculative projects to a finished, portfolio-ready level so your book shows range.
2
Package and position the work.
Copy-paste this prompt
Help me structure an industrial design portfolio to land [senior consumer-electronics roles]: how many projects, what to lead with, how to tell each project as a process story (insight to concept to resolution), and what a hiring design director looks for that junior portfolios miss.
AI structures and critiques; label speculative or AI-assisted work honestly so your portfolio's credibility holds up.
What you'll haveA portfolio and presence that pull in higher-paying clients and roles: the reputation engine behind top-of-range design income.
Your 12-month sequence to the top of the range

How the plays above stack into a path from median pay toward the $168,490 tier.

Month 1
Adopt Vizcom for sketch-to-render and Midjourney for exploration on live projects; measure how many more concepts you produce per pitch.
Months 2-3
Bring Fusion 360 generative design and CMF exploration into your workflow; start building decks in Gamma.
Months 3-6
Add sustainability and cost-driven design and deepen the engineering side so you own products, not just styling.
Months 6-12
Rebuild your portfolio and personal brand around AI-accelerated work to pull in senior roles or premium freelance clients.
What Industrial Designers earn by state

These are the Bureau of Labor Statistics’ own figures for Commercial and Industrial Designers, state by state — not a cost-of-living adjustment applied to the national number. Only states employing at least 500 people in the occupation are shown, because a state median drawn from a handful of workers is noise rather than a signal.

Michigan
$102,160
highest of them · +22% vs the national median
Tennessee
$71,230
lowest of the 15 states that qualify · -15% vs the national median
The same job pays $30,930 more a year at the median in Michigan than in Tennessee — 43% higher. That gap is what the Bureau measured, before any question of what it costs to live in either place. The top-of-range figure quoted at the head of this page, $168,490, is a different statistic in a different place: it is the 90th-percentile wage in California. The state that pays the typical worker most and the state where the best-paid go highest are not always the same one.
Michigan$102,160Massachusetts$101,720California$100,770Minnesota$94,370New Jersey$90,310New York$89,640Indiana$88,040Pennsylvania$82,610

Source: U.S. Bureau of Labor Statistics, Occupational Employment and Wage Statistics, May 2025, SOC 27-1021. 15 states clear the 500-employee reporting floor for this occupation; those below it are left out rather than shown with a wide error band.

Free data. Use any of it.

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Frequently asked
Will AI replace industrial designers?
No, but it is reshaping the job fast. AI generates images and geometry; it has no taste, no empathy for the user, and no accountability for whether a product actually works and can be made. What it replaces is the hours spent rendering and iterating, which means the designers who master it out-produce those who do not. The threat is not AI, it is a competitor using AI while you do not.
Are AI-generated designs safe to use commercially?
With care. Generative tools trained on scraped imagery raise real copyright and trade-dress questions, and an output can unintentionally echo a protected design. Treat AI images as inspiration you redraw and resolve yourself, check for patent and trademark conflicts before shipping, and disclose AI assistance where a client or contest requires it.
Can I put client work into Vizcom or Midjourney?
Not confidential client work into public tools. Unreleased products and anything under NDA stay out of consumer generative platforms. Use these tools freely for your own exploration and speculative work, and check each tool's enterprise or privacy terms before running a client's confidential project through it.
Does using AI make my design skills look weaker?
The opposite, if you use it well. AI handles rendering speed and divergent exploration; what still separates designers is the quality of the concept, the ergonomics, the manufacturability, and the story. Employers increasingly expect AI fluency, and showing you can direct these tools to a strong, buildable result is now part of being a top designer.
How does AI actually raise an industrial designer's pay?
By raising your hit rate and output. More convincing concepts per pitch win more work; generative design and DFM reasoning let you own products, not just style them; and AI-accelerated portfolios pull in premium clients and senior roles. In a field paid on the value of what you ship and win, that is the path to the $168,490 top of the range.
Methodology & sources
  • Salary (median, 10th, top of the range) — U.S. Bureau of Labor Statistics, OEWS.
  • By state — the Bureau of Labor Statistics’ own state medians, limited to states employing at least 500 people in the occupation. No cost-of-living arithmetic is applied to a wage anywhere on this page.
  • The plays — PayCrunch's own step-by-step guidance using publicly available AI tools. Tool names/URLs are real and current as of August 2026; prompts written to work as-is. Verify any professional output before relying on it.

Sources